Monday, August 24, 2009

Gear Review: Sonuus G2M - Universal Guitar to MIDI Converter


The world of digital audio is really split into two different types of signals, and it can be hard to get a handle on it for the novice home recorder. The first, audio samples, is the easiest to understand. You record something, and it is stored in a format that sounds like what was put into it, like vocals, guitar, etc. The second type is MIDI. It can be confusing, because the term MIDI is used for both the interface and the data that describes what should be played. You really don't have a lot of crossover between the two worlds, since one is the sound, the other describes how to make the sound.

The one type of crossover that we have seen in recent years is the MIDI guitar. You play it like a guitar, but it sends out MIDI signals. These signals can then be used to control something totally different - a synth, a sample player, a piano, etc. These are very cool and full of possibilities, but they are expensive and usually require a special guitar or permanent modifications to your guitar. It seems like the cool toys are out of reach for the low-cost or frugal home studio.

Enter the Sonuus G2M. Billed as a "Universal Guitar-to-MIDI Converter" and retailing for around $100, the G2M aims to fill that gap in the affordable hardware department. I had the opportunity to spend a few weeks experimenting with the G2M, and I will be sharing my experience here.

Descriptions First...
The G2M is a pretty simple box with a 1/4" Input Jack, 1/4" Thru Jack (for direct routing to your normal signal path), and a standard 5 Pin MIDI Out Jack. There is also a "Boost" switch that amplifies the signal within the G2M, in case your input level is a little low. The "Clip" LED shows when you are clipping the signal (not a bad thing in this case), which you should run your signal so you occasionally clip so you know the G2M is getting a hot enough signal to interpret correctly. However, not having a needle gauge or digital readout of the level, this is only a ballpark accuracy measure for the overall signal strength. There is also a strobe tuner function built into the power light. The slower the light flashes, the closer you are to a standard note tuning. Nice, but that's not the primary purpose of this box. The unit is powered by a 9V battery only. There is no wall wart power supply option, but this isn't a major issue since the battery life is boasted to be about 70 hours. I have played with the G2M a lot, and still haven't run my 9V down, so I tend to believe their claims in that respect.

What Are The Specs?
Note Detection Range: E2 to E6
MIDI Latency: 16 ms to 30 ms (depending on note and characteristics of input signal)

How Do You Use It?
This is possibly the simplest box to get running. Insert a 9 Volt battery, plug a guitar to the input, a MIDI cable in the output leading to a MIDI Interface, and you're in business. Set up something to respond to the MIDI signal on the other end, whether a MIDI keyboard that accepts a MIDI In, or to your DAW, with a VST plugged in and "listening". Play your guitar, and see what happens.

Does It Really Work?
Yes, it really works. I've experimented with a few instruments, and the claims are true, to a point. What's important to remember is there are a few caveats that Sonuus is very up front with making clear. First and foremost, this is MONOPHONIC ONLY. Any attempt to play chords or multiple notes at the same time will scramble the signal and confuse the G2M. This is the one major concession made by having this box sit after the guitar. Since the signal from the guitar is a blended tone of all notes currently sounding, it becomes muddled in the line, and the G2M can't separate it out. Secondly, it works best with MIDI patches/VSTS with a pitch-bend range of + or - 2 semitones. Anything more sensitive is prone to a wobble to the sound. Thirdly, playing in a higher octave will result in better tracking of your notes. Since higher octaves are thinner, sharper tones, they are interpreted more accurately than lower bass tones.

My Guitar Experiences
I was off to a bad start when I first started using the G2M. It is a good idea to read the Sonuus G2M Guide available at http://www.sonuus.com/g2m_guide.html. In the Tips & Tricks section, it explicitly identifies piano sounds as sounding strange with a warble. Not having read that yet, I started with a piano patch. It resulted in tones that we used to describe as "alien" sounds. However, once I switched to a different VST to play through, it worked great. I really enjoyed the experience of playing live through the Prophanity (currently without a web site) and Oddy-Free synths. These are both modeled after classic modular synths (the Prophet V and ARP Odyssey Mk. II). Both of these synths had amazing responses and a really nice "feel" to the sound when triggered by the G2M.

Now I must admit, I have had some difficulties with the G2M, but they have mostly been my fault as a player. I'm a rather sloppy guitarist, with a lot of excess noise coming off the other strings. The G2M picks up the additional sloppy hits, completely misunderstands them, and I get strange high notes popping into the stream, usually about 2 octaves above what I'm playing. Some palm muting at all times helps, but being a clean guitarist helps even more. I feel like I'm becoming a cleaner guitarist the more I play through the G2M.

I have also had issues with the too-accurate capturing of the notes. It tracks so well, that slight warbles in the notes are translated as pitch bend parameters that are transmitted in the MIDI path. It is this accurate detection of pitch bending that causes piano VSTs to freak out. If you really want piano, you can remove the pitch change information from the recorded MIDI. (In Reaper, you can do this in the Piano Roll. Change the bottom "levels" frame to show "Pitch". If you hold down your right mouse button and wipe across these Pitch levels, it will erase them all, and the sound will clean right up). This doesn't help live situations, but for recording, it will work.

I'm always skeptical when a piece of budget hardware claims to have a low latency, as the G2M does, with the stated 16 ms to 30 ms. I don't have an accurate bench test in my gear to determine the actual latency, except for audible comparison. I have to say that it performs similarly to both POD Farm and Guitar Rig 3, which clock in around the 30 ms total signal time. The latency is low enough that it isn't really noticeable. Of course, there is also the fact that I can't play fast & clean at the same time, so it's possible I'm not pushing the speed threshold where latency might throw you off (i.e. in speed metal shredding).

Alternate Controls
When I first heard about the G2M, my first though went to the "undocumented" options. It takes an audio input. What about other audio sources?

I have tried a Bass guitar, and it is a bad idea. Since the G2M responds best at higher pitches, the bass is mostly out of range. In my testing, I couldn't play a note lower than D on the second string of the bass. Strings 3 and 4 were completely invisible to the G2M. And what I could play was tracked very badly, with a lot of extra blips where it tried to read the harmonics as the note. Worth a try, but not worth using.

The best alternate success I have had was with a microphone. Using a moderately cheap 1/4" mic plugged through to Prophanity and Oddy-Free (in REAPER), the result was delightful. It reminded me of playing with a vocoder with the original voice 100% consumed by the rest of the sound. I also found it to be really fun to control the Delay Lama with the microphone to G2M path. For the most part, though, the more precise the sound from the VST (where all notes really sound distinct - like bells, piano, etc) the worse the performance when using a microphone. I think the human voice has so many pitch variations that it becomes a little too dynamic for the G2M.

My G2M Wish List
A few things I would have liked to see on the G2M:
* Controllable Sensitivity Range (to help sloppy players!)
* Polyphonic ability (Melodyne developed a system that can break apart chords into component notes, so it is technically possible)
* Variable boost control
* External power pack option

Final Thoughts
I really like the G2M and the possibilities it opens up for the home studio. There are definitely limitations and some performance considerations that must be made in a trial and error method (like which VSTs sound good with it), but I still think this is worth the $129 retail price for this little box. I have been listening to more experimental music lately, and this could easily find its way into the toolkit of any glitch, noise, or aggressive electronica project, especially when used as a sidekick process to a vocoder, since you can get really wild effects when you push the G2M to its limits (and beyond).

When used according to the instructions, this can be a nice tool for a guitarist if they play fairly cleanly and monophonic. I think the monophony is the greatest limitation. If you can work with that one concession, this box performs exactly as their claims. As this is the first product from Sonuus (a U.K. based company), I am eager to see what they come up with next.

Disclosure
In the interest of full disclosure, I was provided a review unit by Peterson Tuners, the exclusive distributor of the Sonuus G2M in the United States and Canada. This was a loaned unit only - I had to give it back. There have been no incentives, financial or otherwise, provided to me for this review. (i.e. I didn't get a thing from them except the opportunity to play with this gear)

Read the full post here!

Sunday, July 19, 2009

Guitar Rig 3 GO - free for a limited time!

Anyone who has looked into Guitar amp and effect modelers knows that Native Instruments' Guitar Rig is one of the top players in the field. The biggest problem I have with the modeling software is that it is expensive enough that most home studios can't necessarily justify buying more than one. True, the modelers are a lot cheaper than buying the physical gear that they model, but as my regular readers know, I'm focused on the best gear for the lowest cost.

So I'm happy to share the new that for a limited time, Native Instruments has made available a free version of Guitar Rig, Guitar Rig 3 GO.

Free? What's the Catch?
As you might imagine, it's not the full version. Instead, you get a single stack of Guitar Rig components: Skreamer (distortion), Lead 800 amp, Lead 800 4x12 cabinet, and Delay Man (chorus & vibrato). Also included are the tape deck (for playing an mp3, aif, aiff, or wav file into the rig), and a tuner. Also, there are a dozen presets already in the browser. You can also create your own rigs and save them. So you're getting a single rack of Guitar Rig gear - which is pretty good, since in the real world, most of us have only one rig to play through, too.

How do I get it?
Guitar Rig 3 GO is being offered in conjunction with ESP Guitars. To get to the download, you must go to ESP Guitar's site here, and enter their contest to win an ESP Kirk Hammett LTD KH-602 guitar (MSRP $1,599.00 , street price $1,200.00). Follow the instructions to download either the PC or Mac version. They will email you the registration code and download link.

How do I use it?
Guitar Rig 3 GO comes as both a standalone and a plug-in version. When you operate in standalone mode, you can switch to a 30 minute demo of the full version of Guitar Rig 3, so you can get a good taste, if you want to upgrade. The plug-in mode (32 bit VST), works great in REAPER. Drop it on your track and go. I've used it along side POD Farm (and even in the same fx chain with POD Farm) without any problems.

How Long Does This Last?
The bad news is this promotion is only good until September 30, 2009. Be sure you go to the site and get your copy before then. Check out all the details at: http://www.espguitars.com/news/news_guitarrig.html. Make a note of the code at the bottom of the first screen. You will need that in order to get Guitar Rig 3 GO.

Read the full post here!

Friday, July 10, 2009

Troll Cave Gear

I've had a few questions recently about what gear I'm currently using in my studio, so I thought it was about time to give a quick breakdown on my studio equipment. I will update this list as I add or remove gear.

Guitars
Washburn Idol Series WI-64
Samick Strat (80's vintage, I think)
Daisy Rock Wildwood Artist Acoustic/Electric
Daisy Rock Mojo Jojo Guitar (for decoration, mostly)

Bass Guitar
Canvas Bass CTFB10

Microphones
Peavy PVi2 Microphone (XLR)
Battlerap.com branded microphone (1/4")
Radio Shack Realistic micphone (1/4")
3 or 4 random generic PC microphones (mini plug)

Interface Hardware
Line 6 UX1 (Blackface)
M-Audio KeyStudio 25
Steinberg USB-2-MIDI Interface (2 x 2)

Misc. Guitar Hardware
Danelectro Black Coffee Metal Distortion Pedal
Epiphone Studio 10S practice amp

Monitors
Audiovox Home Theater System (junk, but it's all I have)

Computers
Dell 3.4 GHz Hyperthreaded CPU, 3 GB RAM (primary), Win XP SP3
Compaq 1.4 GHz CPU, 512 MB RAM (slave), Win XP MCE
Dell 933 Mhz CPU, 512 MB RAM (slave), Win ME

Software
REAPER (primary DAW)
Psycle (nice retro tracker)
Audacity (sample editor)
Session (junk)
MIDI-OX (great for monitoring MIDI signals)
MIDIYoke (virtual MIDI cables to connect MIDI programs)

VSTs
I have a massive collection of several hundred VSTs (all free except for POD Farm)
My current favorites are:
POD Farm
Independence Free
ShortCircuit 1
Tweakbench plugs
GTG plugs
Kjaerhus Audio Classic series
ArcDev Noise Industries plugs


If you are interested in finding out more about any of my gear (buying recommendations, reviews, etc) drop me a line.

Read the full post here!

Thursday, June 18, 2009

In Memory of Matthew Schultz

Faithful readers, bear with me, or skip this post. There will be no tips and tricks in this post, but perhaps a few memories and food for thought in the grand scheme of things. I do feel the need to say goodbye to an old friend and pass along what I have learned about life, death, and how the choices we make affect everything. If you choose to join me, you are more than welcome. If you pass by without a glance, I understand.
On Friday, June 5, 2009, Matthew Schultz drown in the Missouri River. He was an old friend of mine, though we hadn't seen each other in a decade. He and I formed a band while I was in college and he was just out of High School. We had 3 names, as the writing and demoing process went: Wampa Spectrum, Wombat Spectrum, and Susperia. (We always preferred Wampa Spectrum, but figured if we ever released an album, George Lucas might take us down for using "Wampa".) Anyway, I was the principal songwriter with my Amiga-based studio (running OctaMED, with a Yamaha RY-30 Drum Machine and Casio CZ-101 keyboard slaved to it). He was the impetuous kid I met at work who styled himself to be somewhere between Paul Stanley and Rob Zombie - he was neither, but his voice really worked well with my writing style.

We started to cut our demo in Pumpkin Shell Studio (owned by musician extraordinaire Richard Schultz). We completed one rough demo for the song "(E)motion Violation". This has been my favorite song from my catalog for a long time. I recently began to re-make it in my current studio, because state-of-the-art home recording has come so far since that demo was cut in 1995 or 1996. I cannot continue on that project at this time. The rough mix with Matt singing will stand. I plan to release it here in the near future.

Anyway, we had compiled the songs for an EP. We had it priced out, planned out, and were going to start auditioning local guitarists to replace some of the scratch guitar samples I had used. I took a vacation, he had a change of heart during that time, and we called it quits. End of the band, end of my music for many years. We exchanged emails once in a while for a couple years, but then he disappeared for a while, and I had no idea where he was until last year. Yet I put off getting in touch with him, and now it's too late to send him an email.

So what, right?

Here's what: I went to the Memorial service his brother held for him (on the shore of the Missouri River, close to where he died). I only knew a couple people there, but most were from Matt's life after I lost touch with him. Everyone said the same basic things about him - his quest for knowledge, his drive to pursue his dreams, the way he was on a journey through life. There were Rocket Balloon Races, Belly Dancers, Singing, Glow Sticks, Drums, and a solemn sing-along of KISS' "Shout It Out Loud", all in Matt's honor.

Near the end of the memorial, I realized that the person they were talking about was not the same person I remembered. All the talk of his being on a journey, and his journey had come to an end in the river. It was then that I realized that I knew Matt at the beginning of the journey, when he was still the impetuous kid idolizing his big brother and not yet seeking answers to the big mysteries. He had grown, evolved, and pursued a life much bigger than any normal life.

And that's when I realized why learning about Matt's life in the past ten years and his untimely death shook me up so much: I could have been him. He pursued some of the same topics I myself had been studying earlier in life. He chased his dreams. I took the safe path: went to college, got a steady job with a conservative company, got married, had kids. Safe across the board.

Matt lived life boldly, and he died boldly. He left his mark on all the people he ever met. I am known as being more reliable than spontaneous. Matt's death is a wake-up call to me in a lot of ways. I know I need to live life more fully, instead of putting it on the "to do" list. Pursue my creative goals doggedly, not passively. That's not to say I'm quitting my job and running away from responsibilities. It's about unlocking the passions and the fires that burn inside. If we don't fan the flames, the dreams will die in a vacuum.

Adding a little more kindling to my "wake up call" - the day before I learned of Matt's death, I was in a car accident that left my car pretty much totaled, but somehow I walked away from with only a slightly sore arm and shoulder. (I was hit directly in the driver's side door and the car was thrown a considerable distance.) I have been living a safe life. Even when bad things happen to me, they happen to me safely.

Matt lived a spontaneous life, and a spontaneous decision to wade into the Missouri River led to his death being broadcast on the evening news. I envy Matt his choices in life. It's not often that we can see a glimpse of what we might have been had we made different choices. I have seen that alternate history of my life, in the shapshots of Matt's life. And the single biggest impression I saw of Matt's adult life is how many people he touched, and how deeply he connected with life on every level.

Although I regret not getting to see the "upgraded" Matt of the last ten years, I cannot dwell on it. I am assimilating what I can, and will move forward with more purpose in my life. I will straddle the line of the safe and the unsafe and grab for that brass ring.

I'll miss you Matt. We all will.

Read the full post here!

Friday, June 5, 2009

Gear Review: REAPER v.3.01 now available!


REAPER has now released version 3.01, and there are some nice changes to it. There is so much new about it, it's hard to know where to start. REAPER's website (http://www.reaper.fm) also has been given a very slick overhaul that now screams "I am a serious contender!". They also appear to have raised the prices slightly (now $225 for full commercial and $60 for discounted) and gotten away from the previously confusing "commercial" vs. "non-commercial" terminology. Basically, if you use it for yourself only, as a business with less than $20K annual income, or are a educational or non-profit, you qualify for discounted pricing. And they still adamantly refuse to engage in any strange copy protection schemes. It's the honor system, folks!

My favorite new features are probably the addition of Automation lanes and the ability to have multiple MIDI items in the editor at the same time. However, there's a lot of other goodness packed into version 3. I'll try to give my take on some of the features here. The full feature list for version 3 is at http://www.reaper.fm/whatsnew-300.txt.

Automation Lanes
Automation lanes are a really nice feature that already exist in a lot of other major DAWs, so seeing REAPER add them is a great step forward to full equality. In prior versions, you could see your automation lines as overlays over the track itself. If you were trying to automate a lot of parameters on the same track, it got rather messy and I was always either having to memorize exactly where I was shifting other parameters, or when I displayed multiple lines at the same time (for reference) I was always grabbing the wrong line (i.e. changing the wrong setting). Now with Automation lanes, the automation parameter lines appear as separate sub-track "lanes" that you can display, hide, or bypass on an individual basis. With all of the parameter-heavy VSTs and VSTis out there, this is a great thing.

Edit Multiple MIDI Items
It's sometimes hard to keep track of what is going on between different MIDI tracks. Previously, to edit multiple MIDI tracks, you had to open separate MIDI windows and fiddle with the window sizes so you could get everything on screen at the same time. As of version 3, you now have options in the "Options" menu of the MIDI window named "Reuse MIDI editor for multiple items" and "Reuse MIDI editor for multiple items, keeping items as secondary". The first will just reuse the window. No big surprise there. The second one - wow. It will shade the notes and parameter settings (like velocity) for any items in the window that are not currently active. The really nice thing about this is that all MIDI items are shown in proper time-context. In other words, all notes are exactly where they should be in relation to one another. This is great for trying to harmonize different synths together - you can actually see what you're doing without a lot of trial and error. You can switch between which MIDI item is active in the window by either using the "Filter" button in the top left, or by simply clicking on a note from the item you want to edit. The clicking on a note can be problematic in a couple of ways - you can't directly write a note over the top of another MIDI item's note, since it will select that track instead of putting down a note - and you can't always see the other item's notes if the current track overlaps. But really, these are spatial issues, not UI issues. I'm loving it!

Multiple Tabbed Projects
Another exciting improvement is the ability to have multiple projects loaded at the same time. This is handled beautifully by the addition of a simple tab control at the top of the screen. Obviously, this adds load on your system as you add more simultaneous projects, but the flexibility this allows is so much better than the prior one-at-a-time design.

A Lot More...
There are so many improvements, many behind the scenes performance upgrades, it is an exhausting list to read. There are a lot of MIDI enhancements (MIDI sysex is now fully supported, for example). Ther are also quite a few general performance enhancements to make REAPER play nicer with some potentially unruly plug-ins. And a lot of memory management improvements. Bottom line: you need this upgrade. If you're not a current REAPER user, now is the perfect time to jump in and try it out. The trial version is NOT time limited or crippled in any way. You've got nothing to lose, and version 3 continues the trend of growing stronger and more powerful with each release.

Read the full post here!