Thursday, September 11, 2008

REAPER Tutorial 1 - part 1

BEGINNER TUTORIAL

Part 1: Let’s make some pretty sounds...

We are kicking off our instructional series with this tutorial on how to start making music with REAPER. As you may have seen in my Gear Review of REAPER, it has one major benefit over other similarly-featured DAWs on the market: you can download the trial version which is not time-limited and not crippled like other trial versions. If you like it, you can register it for $50, which is less than the “LITE” versions of other major DAWs.

Since this tutorial is based on the idea that we’re starting from a basic system, this tutorial will begin with the assumption that you don’t have anything. Like I said, we’re starting at the ground and will begin building up from there.

Get started with REAPER
Download and install REAPER from http://reaper.fm. Follow all the instructions for setting it up and load it. If you’re using an unregistered copy, you’ll get a brief “Buy it” nag screen when you first open it. After 5 seconds, you can close it. If this is your first time loading REAPER, you’ll probably see the demo song “Making Me Nervous” in the display. We don’t care about that song right now. Select File->New Project to get into your own space.

Where Do I Start?
Now we have a blank workspace. Maybe I’m a little stuck in my ways, but the first thing I do with a new project is to do a File->Save Project As… and save the blank workspace. Why? Because once I start creating, I like to be able to hit the “Save” button without having to worry about what to call it.

As you can see in the picture, there are check boxes at the bottom of the window for “Create subdirectory for project” and “Copy all media into project directory”. These are great options to check, because it will help keep your individual projects/songs and all their related files in the same place. (Few things are as heart-breaking as destroying one song because you altered a sound file for another song.) Go ahead and name it “Tutorial 1” and hit Save.

Let’s Make a Track
Now that the housekeeping is out of the way, let’s add a new track. You can do this in a few ways, but the simplest is to double-click in the blank space on the left of the REAPER window.

Check the Musical Toy Box
Since we are going to be using only native REAPER resources right now, the next thing we need is to get a virtual instrument to play. Click on the button labeled “FX” on the new track you just created. This will bring up the interface displaying all the plug-ins you have available on your system. REAPER ships with a few, so we’ll stick to using those for the moment.

Pick your instrument
If you want to see which are instruments, click on the “Instruments” option, and the display will display only those plug-ins that are capable of creating their own sound.
Let’s select “VSTi: ReaSynth (Cockos)” by double-clicking on it. This will get rid of the selection window and present you with the FX Chain window.

Here is where you can change the settings for the plug-in, if you desire. For now, let’s leave this at default settings and close this window. You’ll notice that there is now a green light on the “FX” button you pressed. This lets you know there is a plug-in of some sort active on this track.

Let’s Write Some Music, finally!
On the overhead menu, select Insert->New MIDI Item. This will put a nice little “untitled MIDI event” box in your track. Double-click on it. This will launch the piano roll interface that represents the item you just double-clicked on.

If you click on the piano keys on the left, you can actually play the ReaSynth instrument we selected. You can scroll up and down the octaves by using the scroll bar in this window. The ReaSynth is so deep below about C1 that you can feel it, not hear it. So try scrolling up to around C3 or so for a higher tone. Now you can write your music in the grid on the right by clicking in the boxes. If you want to hold a note longer, you can stretch the rectangles out to represent the holding of those notes.

To audition the sound, there is a play button in the lower left. If you want to hear how it sounds as a loop, click on the circling arrow icon on the far right of that same control strip. This will allow the clip to loop infinitely.

Here’s what my semi-dissonant clip looks like. (Feel free to copy if you like.)

The Measure In the Roll
When you’re working in this screen, it’s important to keep an eye on the markers just above the piano roll grid. The numbers represent standard measures, and the heavy black line on the right identifies exactly where to end point of the clip is. This is your loop point/end of track. If you haven’t made it move, it should be right on the line with left edge of the “2” section. This means your clip is exactly one measure long. You can expand each clip to be as long as you need to fit your “musical phrase”. If you’ve bumped it out (by drawing notes past it), you can get it back to a single measure by deleting any notes that are in the way, and click-and-drag it back to where you want it.

Now that we have something beautiful music to work with, close the piano roll window. Your “untitled MIDI event” box now shows a thumbnail of the notes you entered on the piano roll.

Now Let's Get Loopy
Now if you want to make that one phrase be repeated in your song, you can click on the right side of the “untitled MIDI event” box, (in the lower half), and click-hold-drag it out as far as you want. At every point where the pattern is repeated, there will be an indent on the top and bottom of the section.

Now you can use the transport controls in the lower left to listen to your creation. Go ahead and save your work by either selecting File->Save Project or by clicking on the Floppy Disk icon in the upper right. (Third icon from the left, top row)

You’re reached the end of Part 1. In part 2, we’ll begin exploring the art of “knob twiddling” – how you can change settings on the fly within your music.

1 comment:

Brandon said...

Awesome, man. I've always wanted to get into music creation, and this really helped me out.

Alot of the other videos were way too advanced and didn't actually point out the things that fresh new beginners would need to know.

Great tutorials!

-Brandon